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This is really cool! If I have any feedback it would be that it might be a little bit easy after a bit, I have hundreds if not thousand of units now and the villagers instantly die when they enter. I guess balance is probably the hardest part in such a game :) Anyway, great work!

Yeah. Unfortunately, balance was one of the things I was forced to cut due to time constraints. When you get thousands of units, the game actually becomes close to unwinnable (as the goal is to eventually let a hero through). The heroes definitely need some form of AOE attacks, otherwise throngs of spiders just eat them up. On the flip side, if you mash spacebar real fast, a swarm of lvl 1 heroes will easily go through pretty much anything.

The idea is to build up the dungeon to weed out unworthy heroes and eventually lure a worthy challenger to challenge you at the bottom, but it's going to take a bit more effort to make that work.

What it really needs is more focus on the loot dropped from heroes. A way to redistribute it to the lower levels so the next hero doesn't just snatch it up.

This is cool. Not bad at all! Some more "feedback" would be good, to show when you actually do things. That would make it much less confusing to pick up. Especially with the guys so small, it's pretty hard to tell if anything happened or not. I like how some of the different monsters do random little things on their own, like the upgraded spiders spawning more, etc. I like the idea of filling up a cave with "essence" and letting stuff grow out of that.

You gotta work on that wish-list though. It's not even as long as the game itself!

Yeah. I'm thinking of cleaning it up a little by adding a menu and improving the end game message, but the more complex improvements will have to wait until the weather gets colder =P